![]() ![]() (Also please note that Hotel Dusk got a DS sequel called "Last Window: The Secret of Cape West", if you want to continue the story.)ġ4h 49m PlayedBoring game with a plot hinged entirely on coincidences. However, if you are a gamer with lots of patience, your investment will be massively rewarded by this enchanting and melancholy experience. Hotel Dusk has a very slow and methodical pace, it is in no hurry to show you all of its secrets or let you discover its biggest mystery in any quick fashion. All of that said, if you don't have much patience for dialogue and you don't like to read a lot, this is not the game for you. Every single character in the game has multiple dimensions to their personality and will change over the course of the game's plot. Because of this, you will develop true attachment and sentiment for the characters of Kyle Hyde's world. When you converse with them, you feel like you're talking to a real person, not a video game character. Hotel Dusk's characters seem utterly alive and believable as real people. But what really sets Hotel Dusk above the rest of its ilk, are its characters. And the plot is highly decent as well, no doubt about that. the fundamentals are all there and accounted for. Sure Hotel Dusk has excellent graphics, music, controls, etc. It is my firm belief that Hotel Dusk is the greatest adventure game ever made, and I have played dozens upon dozens of them in my life to contrast against. All of that said, Hotel Dusk blows every other adventure game I've ever played out of the water. Thank you.17h PlayedI have been playing adventure games since the original Zork, and I enjoyed the "golden era" of the genre via LucasArts and Sierra Online classics as well. Work like that will always be more important than a tiny smudge like I had with Hotel Dusk and that was logistics, not technical. This emulator is smooth as butter for all the games I've played, including the ones (especially) listed above. Neither Mario game (Partners in Time or Bowser's Inside Story) worked properly with NDS4Droid as well as the Kingdom Hearts games and The World Ends With You. I appreciate everything done here and/or through this emulator. If that was a poor request to make, I apologize for that as well. The save upload request was a flare from a momentarily desperate player adrift. I understand that all of this must be time-consuming and I never meant to sound as if I was expecting a custom fix or testing to be done for an individual woe. If I'm still misunderstanding something, I apologize and hope no offense was taken at any point and time for this post and any preceding it. I won't know if that's the case until a future playthrough, which I'll be glad to come back here and update to reflect if it can help anyone else as the topic at large did help me. Flicking it to the right had that circle expand off-screen to hit the left switch as well. What I noticed for this puzzle was when you press the stylus down (or thumb) it creates a white circle and the circle lingers as well as spreads somewhat. Not to belabor the issue (as I think I know how it works now) but my trying it inbetween initially led to me swiping at the grey middle where there was no chance of contact. Thank you for the forewarning and the continued explanation.
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